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digg Digg This! December 8th, 2007
Moby Francke is the art director of Team Fortress 2. In an interview at GDC Lyon, he said, “The next thing I’d love to do is not based on realism, but stylizing with a little more in-depth look to the materials in the world. Instead of just having an impressionistic background, or having highly stylized characters. Making the characters a little bit more believable, even incorporating bold design, getting a little bit more specific.”

He indicated that there would be a little bit of slash realism and stylization all at once and said that they have done experiments like that. Besides that, Moby Francke spoke about video games not having unique art styles. He mentioned the high risks to produce a game as a possible reason.

Source article: Game Guru

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